How to Play Golf Solitaire — Rules and Tips

The shortest game on the site: clear the thirty-five cards laid out in seven columns. It looks a lot like TriPeaks, but Ace and King do not connect.

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Rules

How it differs from TriPeaks

TriPeaksGolf
LayoutThree peaks, 28 cardsSeven columns, 35 cards
Cards blocking a cardTwoOne (the card in front)
A ↔ KConnectDon't connect
Stock24 cards17 cards

In TriPeaks the ranks form a loop, so in a deal that looks stuck a single Ace can open the way. In Golf the loop is broken and Aces and Kings become dead ends. It is a one-line difference in the rules, but the game feels completely different.

What winning players do

Decide which end to clear first

With the loop broken, counting the cards that are left no longer shows you the way ahead. On every move you are choosing whether to tidy up the low end (A, 2, 3) or the high end (J, Q, K) first.

Spot buried Aces and Kings early

An Ace or a King can only leave onto one rank. If one is buried at the back of a column, that column will hang around until late. Working out early which column is the troublemaker saves you draws.

Long runs are your score

Just as in TriPeaks. How many of the sixteen stock cards you save is what the "fewest moves" ranking measures.

The hardest of our five games

The price of cutting Ace from King shows up directly in the numbers. We checked 5,000 deals and 2,778 of them (55.6%) could not be solved. Had we opened the numbers without checking, more than half of players would have been handed a deal that no amount of effort could crack.

Every one of those numbers now points to a different layout, so deals #1 to #5,000 have no gaps.

There is no undo, for the same reason as in TriPeaks: taking back a draw would let you peek at the next stock card.

Further reading

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